We arrive on shore to find Lenny in his hut. Broderick distracts the others while Richard and I go inside to figure out if we can help him. Between our knowledge checks and my object reading we figure out that the collar contains some sort of evocation spell that will probably blow up if we don’t open it the correct way. We also note a keyhole. We agree it is best to leave it alone rather than risk blowing him up. We also check him for compulsion magic and note he is under some sort of enchantment. Richard is able to remove it and Lenny becomes very distraught. We comfort him but tell the sailors to keep him under guard and move on.
We notice their is a barrel. Richard explains that is what Lenny picked up at the coast. The barrel is supposed to contain blood. We make sure that doesn’t go inside and we head inside with the guards. Inside we find a small temple structure with a statue of Harrison holding out his hand at one end. Besides that there are two entrances blocked by stone door without any way to open. One is called “Faith” and the other “Sacrifice”. A young boy is also in the room. He identifies himself as Robert and says that his sister left him outside. Various methods are tested to open the doors. We search Robert and find a half-finished scroll of Knock. Eventually I notice the statue’s hand has dried blood on it and ask Richard to put his blood on the hand. That opens the sacrifice door.
We all enter and find a hallway with various stone doors. We try knocking on one but no one on the other side responds. A door behind us however opens and we find a barracks of sorts with 2 children inside. At the sight of armed people they “play dead”. It does not work. We interrogate them and learn that they are supposedly raised there. They leave when they reach a certain age, until then they don’t have a name. Also apparently the only way to open the doors is via the Knock spell. We eventually leave them alone and close the door.
Richard proceeds down the hall and he tells us to hit the dirt. Nothing happens and he claims he heard magic coming from one of the rooms. At the end of the hall we find a room marked “Father”. Broderick brings Yates and her soldiers to help interrogate Robert. When he’s gone Richard uses Knock and opens the far door. The others come back and we enter.
Inside is a giant study with rows of bookshelves and desks. There is also a bed on the far side, with Adreana nearby. On the far end the upper council are chained on the wall with sacks on their heads. Areana says she did all this to open up negotiations. Apparently she has sent 3 diplomats, who were all removed or arrested for treason by the War Council. We ask about the barrel of blood and apparently it’s used to go back and forth. Lenny is under an enchantment cast by a student. It is also revealed that Harrison has a means to protect the tower from the demons. She is also the “daughter” of Harrison. She claims her father has faults but that he will save the city. He has been studying the conduits and believes they are the key. She offers up the council members and Lenny’s collar key in exchange for us leaving and never disturbing them. She also claims if we do not, the children here will attack us to the death.
We ask for a moment to collect our thoughts. Outside we debate. Falconflight believes that Harrison is responsible for a lot of the problems in the city and leaving him alone is a huge mistake. We enter again and ask for the sacks to be removed and confirmed the council was unharmed. We agreed to wait and give Harrison a chance to explain himself. We gathered the council members, Lenny, stole his boat and left he spire. Along the way we are attacked by two water demons. The combine forces are able to take out of one but Broderick’s attempt to throw a barrel of blood resulted in Margarette being covered and both she and her boat went under.
We return to the Mids and as we get close to the Weather Headquarters we see a fire. As we approach we see the building is on fire and the Weather banners have all been ripped down. We leave the Council Members and Yates behind and go to investigate. There Broderick goes to man named Forward General Marcus, who is leading Senation troops. They announce that the invasion is a success. Broderick asks for a courier to be sent back and for the food lines to be sent. He then turns to us and offers both jobs after making a lot of claims about how the district is in much better hands, blah blah blah.
|Job: Pearce will be named Righteous Blade, and be given a badge to show his title. His one and only responsibility will be to deal with the FoM problem. Brodie can disagree/advise Pearce on this matter, but Pearce has final say on how he handles the FoM, regardless of Brodie’s protests. Pearce will have something similar to diplomatic immunity while performing his job within the Mids. He is allowed to perform small crimes and such. This does not include murder or any crimes against the Senation government. He is freely allowed to move back and forth to the Senation district, provided he shows his badge at the security checkpoint. He is also allowed one permanent pass that he can give to a subordinate that allows that subordinate to travel back and forth to the Senation District. The pass is not transferable, and must have the subordinates name on it.
Task Force: A task force will be formed to assist Pearce in his responsibilities. It will be no less than 5 soldiers, hand picked by Brodie. Pearce has the ability to suggest members for the task force, but Brodie has final say. This Task Force will report directly to Pearce.
Financial Resources: Pearce will be provided a budget of 500 gold per week to help him in his job. 150 gold of that will be his salary. He can spend this money as he sees fit, but Brodie has the right to review how the money is being spent.
Prisoners: Pearce is allowed to free any prisoner that he wishes that was taken prisoner during the Senation takeover.
Group Dynamics: Brodie is not allowed to pull rank when it comes to acquiring loot. Brodie is requested to pull rank as infrequently as possible in all other matters.
Plot: Brodie requests that he and Richard be allowed to help Pearce in his FoM quest, as that seems to be the main plot, but Pearce is allowed to deny that.
Cheap Shot: Pearce is allowed to punch Brodie one time with zero repercussions. Brodie is not allowed to defend himself in any manner. Ben will roll a Will Save (DC determined by Cal). If Ben fails the Will Save, that means that Brodie flinched and protected himself. Pearce will then be allowed a second punch and the process will repeat until Brodie is able to man up and take an unprotected punch. Any crying on Brodie’s part during this process will not be mentioned by either Richard or Pearce at any time.
Fire: The fire that destroyed the Weather Society HQ will be investigated. If it is deemed to be the fault of the invading army AND unnecessary to securing the district, reparations will be made as best as possible to help cover lost housing and equipment.
Prisoners: Any prisoners will be held for a short time and interviewed. Any prisoners not deemd threats to the state will be released and we sincerely wish them the best in their journey to become contributing citizens.
Housing: Temporary housing will be found for anyone who lived in the building. Further actions must be deliberated (see: fire).
Employment: No former WS employee is guaranteed a job. However, jobs will need to be filled in the new government and many will be considered.
Job: Richard will be named Director of Purification, and be given a badge to show his title. His one and only responsibility will be to deal with the Demon problem. Brodie can disagree/advise Richard on this matter, but Richard has final say on how he handles the demon, regardless of Brodie’s protests. Richard will have something similar to diplomatic immunity while performing his job within the Mids. He is allowed to perform small crimes and such. This does not include murder or any crimes against the Senation government. He is freely allowed to move back and forth to the Senation district, provided he shows his badge at the security checkpoint. He is also allowed one permanent pass that he can give to a subordinate that allows that subordinate to travel back and forth to the Senation District. The pass is not transferable, and must have the subordinates name on it. None of his powers extend to activities with the Senation District.
Task Force: A task force will be formed to assist Richard in his responsibilities. It will be no less than 5 soldiers, hand picked by Brodie. Richard has the ability to suggest members for the task force, but Brodie has final say. This Task Force will report directly to Richard.
Financial Resources: Richard will be provided a budget of 500 gold per week to help him in his job. 150 gold of that will be his salary. He can spend this money as he sees fit, but Brodie has the right to review how the money is being spent.
Prisoners: Richard is allowed to free any prisoner that he wishes that was taken prisoner during the Senation takeover, granted they are not deemed hostile to the Senate.
As negotiations are happening we see a bucket line forming to help put out the fire before it spreads. I ask about prisoners and we’re informed that they have been moved but the soldiers there don’t know where.